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Download 3ds Max 2008 by Jean-Pierre Couwenbergh PDF

By Jean-Pierre Couwenbergh

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C’est là l’avantage de la vue Caméra par rapport à la vue perspective. 17). 4. L’univers de création de 3ds max : la scène La création d’une scène dans 3ds max peut se faire en partant de zéro, c’est-à-dire en créant la scène de toutes pièces sans récupération d’éléments existants. 17 réaliser des gains de productivité importants si vous réutilisez une partie de votre travail en combinant des géométries créées provenant d’autres conceptions 3ds max ou d’autres programmes. 3ds max prend en charge cette technique par le biais des commandes Importer, Fusionner et Remplacer.

57 Ω Les sous-objets : il s’agit des composants manipulables internes d’un objet. 58). 59 Ω L’objet maître et l’objet secondaire : l’objet maître est l’objet initial créé dans 3ds max sans aucune modification. ). Après modification l’objet maître devient objet secondaire. 59). 1. Les bases de 3ds max Chacun des objets dans 3ds max reçoit un nom dès sa création. Il correspond au type d’objet créé avec un numéro d’ordre en cas de création de plusieurs objets du même type. Il est conseillé de donner un nom personnel à chacun des objets créés pour pouvoir les retrouver plus facilement.

La sélection par pointage La sélection peut se faire en pointant simplement l’objet. 31) : sélectionner l’objet, sélection et déplacement, 1. Les bases de 3ds max sélection et rotation, sélection et échelle, sélection et manipulation. Pour sélectionner plusieurs objets toujours en pointant, il suffit d’enfoncer la touche CTRL pendant l’opération. 2. La sélection par région Une autre méthode pour sélectionner plusieurs objets en une opération est de pointer un point à l’écran puis de faire glisser la souris, ce qui entraîne la création d’une région rectangulaire.

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