By Bill Byrne
Add 3D on your mograph skillset! For the skilled 2nd artist, this lavishly illustrated, four colour publication offers the necessities to construction and compositing 3D parts into your second global of movie and broadcast. ideas and strategies are offered in concise, step by step tutorials, 1000's of that are featured all through. Featured functions contain Photoshop, Illustrator, After results, and Cinema 4D.
Lessons comprise exploring the increased 3D performance of the Adobe artistic Suite functions (After results, Photoshop, and Illustrator) via a sequence of sensible tutorials. extra complicated classes then keep on with, with tutorials and perception supplied in in particular geared classes for second artists operating in Cinema 4D, 3ds Max, and ZBrush.
4-color presentation is extra more desirable by way of a number of sidebars, counsel, and "gotchas" to monitor for through-out the booklet. The DVD comprises hours of venture documents with you could paintings alongside the tutorials within the book.
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Additional resources for 3D Motion Graphics for 2D Artists. Conquering the Third Dimension
Repeat this a couple times for each planet you need. Space Background This is a quick Photoshop lesson that’s a bit of an aside from 3D techniques, but it’s a handy thing to know and it’s going to be a big part of our space scene. Here’s how you can generate a space background in Photoshop. 1. Make a new Photoshop document. Since this is going to be a background for a 3D scene, use a high resolution. I’ve chosen 150 ppi. It will also help the filter we are going to use generate more pixels to work with at a higher resolution.
Use the setting for Composition Cropped Layers and make sure that Live Photoshop 3D is activated. 2. Make a new composition, name it spacescene, and use the NTSC DV preset. Go to the three separate planet compositions Chapter 4 Photoshop 3D 59 and copy and paste the three layers contained in each composition into our spacescene. Be careful, and match what I have in the above figure. 3. Now let’s import our space background. When you have it in the project drag it into our timeline at the bottom of the layer order.
There are a few more settings to tweak here. We want the surface of our flower to have the right feel and texture. Nothing calls out bad 3D modeling like inappropriate textures. psd document from the DVD. 8. Next turn your attention to the settings below Self-Illumination. The kind of flower we are going for here doesn’t have a glossy surface so lower the Glossiness setting to 0%. Also, lower Shininess to 0%. To make the little bud in the middle, I added a new layer that I painted yellow, and I used the New 3D Shape From Layer option from the 3D menu.